Age of Imprisonment Supports the Switch 2 Pass Its Major Challenge to Date

It's hard to believe, but we're approaching the Nintendo Switch 2's half-year mark. Once Metroid Prime 4: Beyond launches on December 4, we can provide the system a detailed progress report due to its impressive roster of exclusive early titles. Heavy hitters like the new Donkey Kong game will lead that analysis, yet it's the company's latest releases, Pokémon Legends: Z-A and now Age of Imprisonment, that have enabled the Switch 2 conquer a crucial test in its opening six months: the tech exam.

Confronting Performance Worries

Prior to Nintendo publicly unveiled the Switch 2, the main issue from players around the then-theoretical console was regarding performance. In terms of components, Nintendo trailed Sony and Microsoft in recent cycles. This situation was evident in the end of the Switch era. The hope was that a new model would bring consistent frame rates, improved visuals, and standard options like ultra-high definition. That's exactly what we got when the console was launched in June. At least that's what its hardware specifications promised, anyway. To truly know if the new console is an upgrade, it was necessary to observe major titles running on it. We now have that evidence over the last two weeks, and the outlook is positive.

Pokémon Legends: Z-A serving as Initial Challenge

The system's initial big challenge arrived with October's Pokémon Legends: Z-A. The franchise had notable performance issues on the initial console, with releases including Pokémon Scarlet and Violet releasing in highly problematic conditions. The console itself wasn't exactly to blame for those problems; the underlying technology running the developer's games was aged and getting stretched past its limits in the series' gradual open-world pivot. Legends: Z-A would be more of a test for its studio than anything else, but we could still learn we'd be able to glean from the visual presentation and its operation on the upgraded hardware.

While the game's restricted visual fidelity has opened debates about the studio's prowess, it's clear that the latest installment is nowhere near the technical failure of its predecessor, Pokémon Legends: Arceus. It performs at a stable 60 frames per second on Switch 2, but the older hardware tops out at thirty frames. Some pop-in occurs, and there are many low-resolution elements if you examine carefully, but you won't encounter anything similar to the instance in the previous game where you begin airborne travel and see the entire ground below transform into a jagged, polygonal surface. It's enough to grant the new console a satisfactory rating, but with caveats given that Game Freak has independent issues that worsen basic technology.

Age of Imprisonment as the Tougher Performance Examination

We now have a more compelling tech test, however, because of Hyrule Warriors: Age of Imprisonment, out Nov. 6. The new Zelda spin-off tests the new console because of its hack-and-slash gameplay, which has gamers battling a massive horde of creatures continuously. The franchise's last installment, Age of Calamity, had issues on the original Switch as the hardware struggled with its quick combat and numerous on-screen elements. It regularly decreased below the desired frame rate and gave the impression that you were overwhelming the system when going too hard in battle.

Fortunately is that it likewise clears the hardware challenge. After playing the game through its paces in recent weeks, experiencing every level it has to offer. Throughout this testing, I've found that it achieves a more stable framerate compared to its previous game, reaching its 60 frames target with greater stability. It sometimes drops in the most intense combat, but I've yet to hit any time when I'm suddenly watching a slideshow as the frame rate suffers. Part of that might be due to the situation where its bite-sized missions are structured to prevent excessive numbers of foes on the battlefield concurrently.

Important Trade-offs and General Assessment

Present are foreseeable trade-offs. Most notably, splitscreen co-op has a substantial reduction near thirty frames. Moreover the initial Nintendo-developed title where there's a clear a significant contrast between previous OLED screens and the updated LCD screen, with notably in story sequences looking faded.

Overall though, Age of Imprisonment is a night and day difference versus its earlier title, like Z-A is to Arceus. Should you require evidence that the new console is delivering on its performance claims, even with some caveats present, both games demonstrate effectively of how Nintendo's latest is substantially boosting series that struggled on previous systems.

Stephen Phillips
Stephen Phillips

A seasoned financial analyst with over a decade of experience in investment management and personal finance education.